Setting up our own test project
As we did with our last chapter, we're going to start out simply by creating a clean project with the following settings:
Blank
 blueprint templateMobile/tablet
hardware targetScalable 3D or 2D
graphics targetNo Starter Content
As usual, here's our project settings cheat sheet:
Engine
|Rendering
 |ÂForward Renderer
 |ÂForward Shading
:Â TrueEngine
|ÂRendering
|Default Settings
 |ÂAmbient Occlusion Static Fraction
:Â FalseEngine
|Rendering
 |ÂDefault Settings
|ÂAnti-Aliasing Method
:Â MSAAEngine
|Rendering
|VR
|ÂInstanced Stereo
:Â TrueEngine
|Rendering
|VR
|ÂRound Robin Occlusion Queries
:Â True
Â
We're going to set one value differently, however, for this test because we're going to be working mostly in the flat screen to simplify learning this challenging topic:
Project
|Description
|Settings
|ÂStart in VR
:Â False
Allow the project to restart once all these settings have been set.
Adding an environment
Let's give ourselves some environment assets to play with so we're not...