Using the forward shading renderer for VR
Working with VR gives artists and designers a lot of interesting challenges. Even though VR experiences typically involve high-powered computers, often you can have performance issues due to the large screen size required. Unreal Engine 4 contains a different rendering system, called Forward Rendering, which will removes some rendering features, but gives a performance boost.
Getting ready...
In order to play your game in VR, you will need to have a VR headset that is plugged and able to be used. If you have a VR device plugged in and the option is greyed out, close the UE4 editor and restart it.Â
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How to do it...
Forward Shading is disabled by default. We can enable it fairly easily though. Let's see how to do it:
- From the Unreal Editor, go into
Edit
|Project Settings
. - From theÂ
Project Settings
menu, go to the left-hand side of the menu and scroll down until you reach theRendering
option, then select it. - Scroll down to the
Forward Renderer
section and...