Chapter 6. Under The Hood—Configuration and Handy Tweaks for UDK
This chapter contains lessons in adjusting configuration, scripts, and even supplying additional actors and Kismet actions. Everything here is about altering the editor or gameplay settings to provision a customized playing experience:
Groundwork for adjusting configuration defaults
Enabling the remote control for game inspection
Changing the Play in Editor view resolution
Removing the loading hints and similar articles
Editing DefaultEngineUDK to allow 4096x4096 texture compression
Setting the preview player size reference object
Binding a keyboard shortcut to a player action
Adjusting player speed
Creating your own Kismet node for Speed
Changing the default player sounds
Replacing the HUD
DrawText and GameType concerns
Handling level content streaming
Spawning objects from a hit impact