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Unreal Development Kit Game Design Cookbook

You're reading from   Unreal Development Kit Game Design Cookbook Over 100 recipes to accelerate the process of learning game design with UDK book and ebook.

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Product type Paperback
Published in Feb 2012
Publisher Packt
ISBN-13 9781849691802
Length 544 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Thomas Mooney Thomas Mooney
Author Profile Icon Thomas Mooney
Thomas Mooney
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Toc

Table of Contents (17) Chapters Close

Unreal Development Kit Game Design Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Heads Up—UDK Interface Essentials 2. Notes From an Unreal World—Constructing Game World Elements FREE CHAPTER 3. It Lives!—Character Setup and Animation 4. Got Your Wires Crossed?—Visual Scripting of Gameplay in Kismet 5. It Is Your Destiny!—Scripting Complex Gameplay Flow in Kismet 6. Under The Hood—Configuration and Handy Tweaks for UDK 7. Hi, I'm Eye Candy!—Ways to Create and Use Particle Effects 8. Then There Was Light!—Manipulating Level Light and Shadows 9. The Devil Is In The Details!—Making the Most of Materials 10. The Way Of The Flash UI—Scaleform, CLIK, and Flash Interfaces Index

Toggling lights through Kismet


In the previous recipe we set a Material toggle using two Set Material actions in Kismet. This only changes the Material on a mesh however, not the light cast in the scene. For that we are using PointLights. However, to make a PointLight so it can be turned on and off, it must be converted to a PointLightToggleable. This is what we'll cover in the recipe, along with setting up a control for this converted light using a simple Toggle action.

Getting ready

The scene we'll work with would take a while to set up, so a starting point has been provided. From the provided content, load the map Packt_04_ToggleableLights_Start.UDK. The scene includes at one end of a passage two switch elements and some lamp meshes. The lamps have a Material with a flickering Emissive channel, but the Material is insufficient to illuminate the surroundings. A standard PointLight sits in front of the smallest lamp, and we'll convert it to a light type that can be toggled in Kismet.

How...

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