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Unity UI Cookbook

You're reading from   Unity UI Cookbook Over 60 recipes to help you create professional and exquisite UIs to make your games more immersive

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Product type Paperback
Published in Dec 2015
Publisher Packt
ISBN-13 9781785885822
Length 284 pages
Edition 1st Edition
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Author (1):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
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Toc

Table of Contents (12) Chapters Close

Preface 1. UI Essentials 2. Implementing Counters and Health Bars FREE CHAPTER 3. Implementing Timers 4. Creating Panels for Menus 5. Decorating the UI 6. Animating the UI 7. Applying Runtime Customizations 8. Implementing Advance HUDs 9. Diving into 3D UIs 10. Creating Minimaps Index

Developing a subtitle shower


There are many ways of narrating different parts of a game. We may use audio and sometimes visuals, such as text, in order to explain what characters are trying to communicate to us. However, one of the easiest ways to explain to a player what a character is saying is through subtitles. Subtitles not only allow players to read what is sometimes also narrated by voice, but can also improve the accessibility of a game for people who may not be able to hear or may have difficulties hearing. Subtitles are always a useful addition to any game when there are things that need to be communicated to the player properly.

How to do it...

  1. As we have done previously, the first thing to do is create an UI element. In this example, we will create a panel. To do this, right-click on the Hierarchy panel, then go to UI | Panel, and rename it SubtitleShowerPanel. We should resize it and place it in the bottom part of the screen. It is also possible to change the Source Image in order...

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