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Unity Game Development Scripting

You're reading from   Unity Game Development Scripting Write efficient C# scripts to create modular key game elements that are usable for any kind of Unity project

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Product type Paperback
Published in Dec 2014
Publisher
ISBN-13 9781783553631
Length 202 pages
Edition 1st Edition
Tools
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Author (1):
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Kyle D'Aoust Kyle D'Aoust
Author Profile Icon Kyle D'Aoust
Kyle D'Aoust
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Toc

Table of Contents (12) Chapters Close

Preface 1. Interactive Input FREE CHAPTER 2. GUI Time 3. Expandable Item Classes 4. Inventory 5. Enemy and Friendly AIs 6. Keeping Score 7. Creating Save and Load Systems 8. Aural Integration 9. Game Settings 10. Putting It All Together Index

Final preparations


Now, we will add our final features to make this game complete.

Adding win conditions

Right now, the game is playable, but there is no way to win! Let's change that by creating a new empty GameObject and naming it RoundManager. Next, create a new C# script, name it WinConditions, and add this code to the script:

public int Enemies;

void Start ()
{
  GameObject[] e = GameObject.FindGameObjectsWithTag("Enemy"); 
  Enemies = e.Length;
}

void Update ()
{
  if(Enemies <= 0)
  {
    if(Application.loadedLevel != 3)
      Application.LoadLevel(Application.loadedLevel + 1);
    else
      Application.LoadLevel(0);
  }
}

What this script will do is get a count of how many enemies there are in the scene and use that information to decide whether the player wins. In the Start function, we grab the amount of enemies and assign it to the int variable we created. In the Update function, we check that there are no more enemies left. In our game, when you kill all the enemies you move...

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