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Unity Cookbook

You're reading from   Unity Cookbook Over 160 recipes to craft your own masterpiece in Unity 2023

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Product type Paperback
Published in Nov 2023
Publisher Packt
ISBN-13 9781805123026
Length 780 pages
Edition 5th Edition
Languages
Tools
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Authors (3):
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Sinéad Murphy Sinéad Murphy
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Sinéad Murphy
Matt Smith Matt Smith
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Matt Smith
Shaun Ferns Shaun Ferns
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Shaun Ferns
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Toc

Table of Contents (22) Chapters Close

Preface 1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Textures, Materials, and 3D Objects 6. Creating 3D Environments with Terrains 7. Creating 3D Geometry with ProBuilder 8. 2D Animation and Physics 9. Animated Characters 10. Saving and Loading Data 11. Controlling and Choosing Positions 12. Navigation Meshes and Agents 13. Cameras, Lighting, and Visual Effects 14. Shader Graphs and Video Players 15. Particle Systems and Other Visual Effects 16. Mobile Games and Applications 17. Augmented Reality (AR) 18. Virtual and Extended Reality (VR/XR) 19. Advanced Topics – Gizmos, Automated Testing, and More 20. Other Books You May Enjoy
21. Index

Setting up the Third Person Character Controller project

Unity provides a great Playground scene with a Third Person robot character set up and ready to use. We’ll get those assets and set up a project with this scene in this recipe, making it really easy to work with 3D sounds later this chapter.

How to do it...

To set up the Third Person Character Controller project, perform the following steps:

  1. Create a new Unity 3D project.
  2. Open a web browser tab to Unity Asset Store, by choosing Menu: Window | Asset Store.
  3. Search for the free Starter Assets Third Person Character Controller.
  4. Select the assets, and when viewing their details, click the button Add to My Assets.

Figure 4.1: Adding Third-Person Starter to your assets on the Unity Asset Store website

  1. In the Unity editor, open the Package Manager to list your asset store assets by choosing the menu Window | Package Manager. Dock the Package Manager panel alongside...
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