Explore VR and AR development to create immersive experiences that redefine gaming
Craft captivating mobile games with optimized performance and user-friendly controls
Elevate gameplay with expertly composed music, dynamic sound effects, and seamless audio integration
Description
Unleash your game development potential with Unity Cookbook, 5th Edition, designed to equip you with the skills and knowledge needed to excel in Unity game development. With over 160 expertly crafted recipes empowering you to pioneer VR and AR experiences, excel in mobile game development, and become a master of audio techniques.
In this latest edition, we've meticulously curated a collection of recipes that reflect the latest advancements in Unity 2023, ensuring you stay at the forefront of game development. You'll discover dedicated recipes for First/Third Person (Core) templates, create engaging mobile games, delve into Virtual and Augmented Reality, and go further with audio by exploring advanced techniques. Additionally, the book has been fully updated to incorporate the new input system and TextMeshPro, essential elements for modern game development.
From exploring C# scripting to crafting stylish UIs, creating stunning visual effects, and understanding shader development through Shader Graph, every chapter is designed to take you closer to your goal of becoming a proficient Unity developer.
So, whether you're aiming to develop the next hit game, enhance your portfolio, or simply have fun building games, this book will be your trusted companion on your journey to Unity proficiency.
Who is this book for?
If you’re a Unity developer looking for better ways to resolve common recurring problems, then this book is for you. Programmers dipping their toes into multimedia features for the first time will also find this book useful. Before you get started with this book, you’ll need a solid understanding of Unity’s functionality and experience with programming in C#.
What you will learn
Craft stylish user interfaces, from power bars to radars, and implement button-driven scene changes effortlessly
Enhance your games with AI controlled characters, harnessing Unity's navigation meshes, surfaces, and agents
Discover the power of Cinemachine in Unity for intelligent camera movements
Elevate games with immersive audio, including background music and dynamic sound effects
Bring your games to life with captivating visual effects, from smoke and explosions to customizable particle systems
Build your own shaders using Unity's Shader Graph tool
This book has easy to understand and has quick digestible content.
Amazon Verified review
Robert BourgeoisApr 02, 2024
5
I was pleasantly surprised when I first opened the Unity Cookbook. While this is not a book to teach the reader the basics of working with the Unity game engine, it does help those interested in stepping up their game with learning how to program tasks and events using C#. This book provides readers with a series of well organized tasks such as working with user input, controlling lights, working with particle systems, and so forth. The tutorials are explained well and sample coding is provided along with large color images to help the reader better understand how to use the presented techniques. Techniques explained range from the basic to those that require more knowledge of C# and the game engine, in general. This is a great book for anyone interested in stepping up their C# programming skills or just looking for a set of helpful interactions to use in their own game design projects.
Amazon Verified review
E. LeonardMar 21, 2024
4
I worked through this title in tandem with another Unity title. The book is no lightweight title.I have seen earlier versions of the book before so I wasn't completely blind however I find the examples within to be highly useful for the hobbyist looking to add technical polish to their games portfolios and beyond. The writing style has a neutral tone and the lessons are aimed at ensuring takeaways are in mind more than simply showcasing technical prowess.A great resource for meshes and I enjoyed the shader sections too. A title I can see myself referring to many times. I’d like to see more on the AR/XR sections as this is of particular interest to me but they are growing with each iteration of the title as those technologies blossom. There’s nothing to stop me recommending it for your bookshelf. A good update with some great examples and a wholly welcome update. 4.5 stars!
Amazon Verified review
Paul SouthworthMar 14, 2024
5
Although I do feel that it might lack a deeper understanding of areas for example the new input system it's being covered although not fully as I expected.On the other hand, this book comes with lots of recipes it is a great help if you are stuck without knowing where to get some extra knowledge.it has a breakdown of how to do a specific thing and it also shows you how it works it also has a section which can show you more about the specific subject. In the end if you are a beginner and don't know where to look for recipes perhaps this book it's for you .
Matt Smith is a computing academic at what will soon become the Technological University of Dublin, Ireland.
Matt started computer programming on a brand new ZX80 and submitted 2 games for his computing O-level exam. After nearly 10 years as a full-time student on a succession of scholarships, he gained several degrees in computing, including a PhD in computational musicology.
In 1985 Matt wrote the lyrics, and was in the band (and sang, sorry about that by the way) whose music appeared on the B-side of the audio cassette carrying the computer game Confuzion. Matt is a documentation author for the open source Fungus Unity project.
With his children he studies and teaches Taekwon-Do, and all three of them are beginning guitar lessons in 2018.
Sinead Murphy is currently Data Analytics Manager for the Irish NGO Trocaire. She has over 25 years of computing experience, including freelance IT training and database consulting, university lecturing in mathematics, IT skills and programming at TU Dublin (Ireland) and Middlesex University (London). She is a published academic, with undergraduate and postgraduate degrees in mathematics, computing and data science. She is passionate about the use of IT for understanding and visualising data, and using that understanding to make meaningful differences in the world. She is currently exploring the use of Python and Unity for data analytics and interactive visualisations.
Shaun is a lecturer at Technological University Dublin. He is currently teaching on the BA (Hons) in Creative Digital Media where he is lead in the delivery of the Multimedia Stream. He is currently exploring serious games for construction-related training as well as the opportunities transmedia provides in improving user experience and engagement in cultural archive artifacts. His educational research is currently driven by his interest in self-determined learning (heutagogy), rhizomatic learning theory, micro-credentialing /digital badging, and curriculum development.
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