Who this book is for
This book focuses on the character animation aspect of game production in Unity.
If you are completely new to Unity, it is recommended to read through some of the basic introductory material documentation on the official site. If you have experience working with an older version of the software, then this book should give you a good idea of how Mecanim can be used in your pipeline.
If you are new to animation, this book uses some character animation terminology that you may not be familiar with. Where possible, I have explained these terms.
My approach to writing this book comes from an artist, rather than coder background. If your motivation for understanding character animation in Unity is to showcase your artwork in a demo or even a full-scale game, you have come to the right place!