Rigging in 3ds Max
In this section, we will demonstrate the rigging process in 3ds Max using Biped.
Biped is a set of tools developed as part of the character studio in 3ds Max and is basically a prefabricated skeleton that can be fully adjusted to fit most bipedal (and also some quadrupedal characters). The main advantage of using this is speed. It will enable you to create a usable character skeleton in a very short span of time. Biped also has inverse kinematics (IK) by default. IK can be set up from scratch using the max bones system, but it takes quite a bit more time.
Setting up the scene
Before we get to work, there are a few things we need to do to prepare for rigging:
- Download the project files from the Packt website if you have not already done so.
- Start 3ds Max.
- Set the units to meters by navigating to Customize | Units Setup.
- When the Units Setup window appears in the max interface, click on the Metric radio button near the top of the Display Unit Scale group.
- Choose Meters from the...