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Unity Android Game Development by Example Beginner's Guide

You're reading from   Unity Android Game Development by Example Beginner's Guide Absolute beginners to designing games for Android will find this book is their passport to quick results. Lots of handholding and practical exercises using Unity 3D makes learning a breeze.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849692014
Length 320 pages
Edition 1st Edition
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Author (1):
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Thomas James Finnegan Thomas James Finnegan
Author Profile Icon Thomas James Finnegan
Thomas James Finnegan
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Table of Contents (12) Chapters Close

Preface 1. Saying Hello to Unity and Android FREE CHAPTER 2. Looking Good – Graphical Interface 3. The Backbone of Any Game – Meshes, Materials, and Animations 4. Setting the Stage – Camera Effects and Lighting 5. Getting Around – Pathfinding and AI 6. Specialties of the Mobile Device – Touch and Tilt 7. Throwing Your Weight Around – Physics and a 2D Camera 8. Special Effects – Sound and Particles 9. Optimization A. Pop Quiz Answers Index

Time for action – sliding and bouncing

Physics materials are quick enough to implement and will allow us to complete this section in four short steps:

  1. Physics materials are created like everything else, in the Project panel. Right-click inside the Project panel and click on Create | Physic Material. Create two physic materials and name one Glass and the other Rubber.
  2. Select one of them and take a look at it in the Inspector window. Right now, we are only concerned with the first three values. The others are used for more complex situations.
    • Dynamic Friction: This property is the amount of friction used when the object is moving. A value of zero is no friction, such as ice, and a value of one is a lot of friction, such as rubber.
    • Static Friction: This property functions the same as Dynamic Friction, the difference being that it is used when the object is not moving.
    • Bounciness: This property is how much of an object's energy is reflected when it hits something or is hit by something...
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