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Unity Android Game Development by Example Beginner's Guide

You're reading from   Unity Android Game Development by Example Beginner's Guide Absolute beginners to designing games for Android will find this book is their passport to quick results. Lots of handholding and practical exercises using Unity 3D makes learning a breeze.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849692014
Length 320 pages
Edition 1st Edition
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Author (1):
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Thomas James Finnegan Thomas James Finnegan
Author Profile Icon Thomas James Finnegan
Thomas James Finnegan
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Table of Contents (12) Chapters Close

Preface 1. Saying Hello to Unity and Android FREE CHAPTER 2. Looking Good – Graphical Interface 3. The Backbone of Any Game – Meshes, Materials, and Animations 4. Setting the Stage – Camera Effects and Lighting 5. Getting Around – Pathfinding and AI 6. Specialties of the Mobile Device – Touch and Tilt 7. Throwing Your Weight Around – Physics and a 2D Camera 8. Special Effects – Sound and Particles 9. Optimization A. Pop Quiz Answers Index

Time for action – creating planks


Each of the blocks we will be creating will be largely similar:

  1. First, we will create the plank of wood. To do this, we need another cube. Rename it Plank_Wood.

  2. Set the plank's Scale to 2 for the X and Y axes, and 0.25 for the Z axis. Its scale on the y and z axis define its size as seen by the player. The scale on the x axis makes sure that it will be hit by other physics objects in the scene.

  3. Next, create a new material using the plank_wood texture and apply it to the cube.

  4. To convert this new wood plank into a physics object, add a Rigidbody component. Make sure your plank is selected, go to the menu bar of Unity and click on Component, followed by Physics; finally, click on Rigidbody.

  5. We need to keep the plank from moving along the x axis and out of alignment with our other physics objects as well as keeping it from rotating to show its other sides to the player. To do this, we make use of the Constraints group of checkboxes on the Rigidbody component. Check...

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