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Unity Android Game Development by Example Beginner's Guide

You're reading from   Unity Android Game Development by Example Beginner's Guide Absolute beginners to designing games for Android will find this book is their passport to quick results. Lots of handholding and practical exercises using Unity 3D makes learning a breeze.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849692014
Length 320 pages
Edition 1st Edition
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Author (1):
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Thomas James Finnegan Thomas James Finnegan
Author Profile Icon Thomas James Finnegan
Thomas James Finnegan
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Table of Contents (12) Chapters Close

Preface 1. Saying Hello to Unity and Android FREE CHAPTER 2. Looking Good – Graphical Interface 3. The Backbone of Any Game – Meshes, Materials, and Animations 4. Setting the Stage – Camera Effects and Lighting 5. Getting Around – Pathfinding and AI 6. Specialties of the Mobile Device – Touch and Tilt 7. Throwing Your Weight Around – Physics and a 2D Camera 8. Special Effects – Sound and Particles 9. Optimization A. Pop Quiz Answers Index

Time for action – setting up target's animations


Using the knowledge we just gained, we can now set up our target's animations.

  1. For starters, if you missed or skipped it earlier, be sure to import the Target.blend and Target.png files to the Targets folder. Also, on the Rig page of the import settings, set the Animation Type attribute to Generic and the Root Node attribute to Bone_Arm_Upper.

  2. We need a total of six animations. By clicking on the + button in the Clips section, you can add four more animations. If you have added too many, click on the - button to remove the extra clips.

  3. All of these clips should have a Source Take drop-down list of Default Take and all of the Bake into Pose options should be checked, because the target isn't going to be moving from its starting location.

  4. First, let's create our idle animations. Select the first clip and rename it to Idle_Retract. Because it is a mechanical object, we can get away with a really short animation; so short that we are just going to...

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