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Unity 5  Game Optimization

You're reading from   Unity 5 Game Optimization Master performance optimization for Unity3D applications with tips and techniques that cover every aspect of the Unity3D Engine

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Product type Paperback
Published in Nov 2015
Publisher Packt
ISBN-13 9781785884580
Length 296 pages
Edition 1st Edition
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Author (1):
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Chris Dickinson Chris Dickinson
Author Profile Icon Chris Dickinson
Chris Dickinson
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Toc

Table of Contents (10) Chapters Close

Editor interface tips


The following collection of tips relates to the Editor and its interface controls.

General

We can prioritize which Scripts will have their Update and Fixed Update methods called before others, by navigating to Edit | Project Settings | Script Execution Order. With the exception of some time-sensitive systems, such as audio processing, if we find ourselves trying to solve complex problems using this feature, it implies that we've got some fragile and tight coupling between our Components. From a software design perspective, this can be a warning sign that we might need to approach the problem from another angle. However, it can be helpful to have particular objects get their Update() and LateUpdate() functions called before other objects, in order to do some bookkeeping.

Integrating Unity projects with a Source Control solution can be a little tricky. The first step is to force the project to generate .meta files for assets; if we don't do this, then anyone pulling data...

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