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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
Languages
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
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Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

Time for action – building Halo


OK, don't get too excited. We're not actually going to build Halo... we're going to build a halo to make our bullet look all glowy and awesome.

  1. Ensure that the Bullet GameObject is still selected.

  2. In the menu, go to Component | Effects | Halo. This adds a cool halo effect to the bullet.

  3. In the Inspector panel, click on the color swatch for the Halo Component. Enter the same neon-green color values as before:

    R: 9

    G: 255

    B: 0

  4. Change the halo's Size value to 0.5.

    Now let's get the bullet ready to move around in the physics engine.

  5. Make sure the Bullet GameObject is still selected.

  6. In the menu, go to Component | Physics | Rigidbody.

  7. In the Inspector panel, uncheck Use gravity.

  8. At the top of the Inspector panel, click on Add Tag... in the Tag dropdown.

  9. Create a new tag called bullet. (If you want to keep your file tidy, you can delete the old bomb and stein tags left over from the previous project, and shrink the list size down to 2.)

  10. Click again to select the bullet...

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