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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
Languages
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
Author Profile Icon Ryan Henson Creighton
Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

You'll totally flip


Let's make sure we're on the same page when I say "flip n' match memory game". That's the kind of game where you take a deck of playing cards and lay them out in a grid on the table. Then, two or more players take turns flipping over a set of two cards. If the pair of cards matches (that is, two 10s, two queens, and so on), then that player clears the matching pair from the table and gets to flip again. Otherwise, the cards are turned back facedown and the next player gets a turn. The game ends when the grid is cleared. The winning player is the one who collects the most matching cards.

To start, we're going to build the basic solitaire (one-player) flip n' match game in the Unity GUI, using robots on the cards. Here's how it will look when you're finished:

There are lots of things that make flip n' match memory an ideal learning game for new developers. It's extremely versatile! The pictures on the cards can be anything you like—you can skin the game in endless ways. You...

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