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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
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Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

Time for action – animate the bouncer


We'll use the Unity Animation tool to create an animation clip for our bouncer GameObject.

  1. In the Hierarchy panel, click to select the bouncer GameObject.

  2. In the menu, navigate to Window | Animation to bring up the Animation window. If you so choose, you can dock it within the interface like the Hierarchy and Project panels. I prefer not to because I like having a lot of space for this window. I resize the window so that it covers most of the right half of my screen. You can drag the middle line that splits the Animation window (dividing the dark and light parts of the window) to give more or less real estate to the key view (dark side).

  3. Press the round reddish-pink Record button near the top-left of the window.

  4. Unity asks you to name your new Animation clip. Save it as animBounce.

What just happened – red and raging

When you save your Animation clip, two things happen: the clip becomes a tangible, reusable asset in your Project panel, and the Record, Play...

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