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Unity 2022 Mobile Game Development

You're reading from   Unity 2022 Mobile Game Development Build and publish engaging games for Android and iOS

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781804613726
Length 480 pages
Edition 3rd Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Toc

Table of Contents (21) Chapters Close

Preface 1. Part 1: Gameplay/Development Setup
2. Chapter 1: Building Your Game FREE CHAPTER 3. Chapter 2: Project Setup for Android and iOS Development 4. Part 2: Mobile-Specific Features
5. Chapter 3: Mobile Input/Touch Controls 6. Chapter 4: Resolution-Independent UI 7. Chapter 5: Advanced Mobile UI 8. Chapter 6: Implementing In-App Purchases 9. Chapter 7: Advertising Using Unity Ads 10. Chapter 8: Integrating Social Media into Our Project 11. Part 3: Game Feel/Polish
12. Chapter 9: Keeping Players Involved with Notifications 13. Chapter 10: Using Unity Analytics 14. Chapter 11: Remote Config 15. Chapter 12: Improving Game Feel 16. Chapter 13: Building a Release Copy of Our Game 17. Chapter 14: Submitting Games to App Stores 18. Chapter 15: Augmented Reality 19. Index 20. Other Books You May Enjoy

Advanced Mobile UI

In the last chapter, we were introduced to the Unity UI system and how to build resolution-independent UI elements, which are useful for all game projects that utilize different aspect ratios and resolutions. In this chapter, we will be exploring some mobile-specific aspects of working on a UI, such as requiring on-screen controls and adapting our UI to fit devices with notches.

This chapter will be split into a number of topics. The chapter is a simple step-by-step process from beginning to end. The following is the outline of our tasks:

  • Adding a pause screen button
  • Implementing an on-screen joystick
  • Adapting GUIs for notch devices

Over the course of this chapter, we will take the pause screen that we implemented in the previous chapter and adapt it to work on a mobile device. We will then implement an on-screen joystick as an additional movement option, and lastly, have our UI automatically adapt to fit mobile devices that have notches...

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