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Unity 2020 Virtual Reality Projects

You're reading from   Unity 2020 Virtual Reality Projects Learn VR development by building immersive applications and games with Unity 2019.4 and later versions

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Product type Paperback
Published in Jul 2020
Publisher Packt
ISBN-13 9781839217333
Length 592 pages
Edition 3rd Edition
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Table of Contents (15) Chapters Close

Preface 1. Virtually Everything for Everyone 2. Understanding Unity, Content, and Scale FREE CHAPTER 3. Setting Up Your Project for VR 4. Using Gaze-Based Control 5. Interacting with Your Hands 6. Canvasing the World Space UI 7. Teleporting, Locomotion, and Comfort 8. Lighting, Rendering, Realism 9. Playing with Physics and Fire 10. Exploring Interactive Spaces 11. Using All 360 Degrees 12. Animation and VR Storytelling 13. Optimizing for Performance and Comfort 14. Other Books You May Enjoy

Animating other properties

Lighting is an important consideration in 3D animation and no less so for virtual reality storytelling. In our story, we want the lighting to start at night and progress through dawn to daylight. We'll do this by manipulating the Directional Light game object, a Point Light, and Skybox Material. The Directional Light game object has Intensity parameters we can animate directly. The skybox is defined with a material, so we are going to have to write a script to control its contribution to the lighting in the scene.

Animating lights

For dramatic effect, let's make the scene slowly fade from night to daytime. We will turn off Directional Light at the start and slowly increase its Intensity:

  1. SelectBlackbird Director inHierarchyand open theTimeline Editorwindow.
  2. Drag theDirectional Lightobject fromHierarchyonto the Timeline and select Animation Track.
  3. Press itsRecordbutton.
  4. Ensure...
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