Creating scene lighting
Lighting is fundamental in creating a specific mood in your scene, and here we'll create an atmospheric, dystopian sci-fi interior. This kind of environment typically relies on high levels of contrast between lighting, contrasting dark colors with vibrant non-natural lighting colors, such as green, blue, and red.
In this section, we'll remove the lighting that Unity automatically adds to a new scene. We'll then add the base lighting, which, as the name suggests, will be the base of our lighting system, which we will then build on by adding emissive wall panels and Light Probes.
Removing existing lighting
When you create a new scene in Unity, it will automatically add two common objects for you: a Camera and a Directional Light. By adding these two objects, you are able to get up and running as quickly as possible. However, there are times when this default setup may need some tweaking, and this is one of those times. As we'll be...