In this chapter, we will cover the following recipes:
- Creating the basic scene for this chapter
- Creating a picture-in-picture effect
- Switching between multiple cameras
- Making textures from screen content
- Zooming a telescopic camera
- Displaying a minimap
- Creating an in-game surveillance camera
- Working with Unity's multi-purpose camera rig
- Using Cinemachine ClearShot to switch cameras to keep the player in shot
- Letting the player switch to a Cinemachine FreeLook camera