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Unity 2018 Augmented Reality Projects

You're reading from   Unity 2018 Augmented Reality Projects Build four immersive and fun AR applications using ARKit, ARCore, and Vuforia

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Product type Paperback
Published in Jul 2018
Publisher Packt
ISBN-13 9781788838764
Length 358 pages
Edition 1st Edition
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Author (1):
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Jesse Glover Jesse Glover
Author Profile Icon Jesse Glover
Jesse Glover
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Table of Contents (10) Chapters Close

Preface 1. What AR is and How to Get Set up FREE CHAPTER 2. GIS Fundamentals - The Power of Mapping 3. Censored - Various Sensor Data and Plugins 4. The Sound of Flowery Prose 5. Picture Puzzle - The AR Experience 6. Fitness for Fun - Tourism and Random Walking 7. Snap it! Adding Filters to Pictures 8. To the HoloLens and Beyond 9. Other Books You May Enjoy

Summary

We learned the basics of the four main AR SDKs made available to us from many companies. We installed and compiled a working example in each one of the SDKs with minimal effort, and we can now move on to utilizing these SDKs to their full potential, as they currently stand in their respective stages of development.

We can see that all four SDKs are simple enough to use and are relatively easy to install. In my opinion, the best SDK to use at the moment is Vuforia. It has the most robust API and is extremely well-documented for usage and further learning.

In the next chapter, we will focus on learning the history of GIS and how that history has shaped the way we use GIS in AR applications and games today.

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Unity 2018 Augmented Reality Projects
Published in: Jul 2018
Publisher: Packt
ISBN-13: 9781788838764
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