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Unity 2018 Artificial Intelligence Cookbook

You're reading from   Unity 2018 Artificial Intelligence Cookbook Over 90 recipes to build and customize AI entities for your games with Unity

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Product type Paperback
Published in Aug 2018
Publisher
ISBN-13 9781788626170
Length 334 pages
Edition 2nd Edition
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Authors (2):
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Jorge Palacios Jorge Palacios
Author Profile Icon Jorge Palacios
Jorge Palacios
Jorge Elieser P Garrido Jorge Elieser P Garrido
Author Profile Icon Jorge Elieser P Garrido
Jorge Elieser P Garrido
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Toc

Table of Contents (12) Chapters Close

Preface 1. Behaviors - Intelligent Movement 2. Navigation FREE CHAPTER 3. Decision Making 4. The New NavMesh API 5. Coordination and Tactics 6. Agent Awareness 7. Board Games and Applied Search AI 8. Learning Techniques 9. Procedural Content Generation 10. Miscellaneous 11. Other Books You May Enjoy

Generating landscapes

Besides dungeons and mazes, landscapes are the next big thing regarding procedural content. They're the de facto solution for open worlds. There are several algorithms for generating landscapes, and we will learn how to implement the Square-Diamond algorithm for generating landscapes. As a matter of fact, it is a popular algorithm for creating heightmap textures.

Getting ready

In this recipe, we will keep using a grid-based graph. However, this time we won't be using it for defining walls, but for terrain height. The interesting thing about this technique is that it can be applied seamlessly for both 2D and 3D worlds.

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