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Unity 2017 Mobile Game Development

You're reading from   Unity 2017 Mobile Game Development Build, deploy, and monetize games for Android and iOS with Unity

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781787288713
Length 360 pages
Edition 1st Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (11) Chapters Close

Preface 1. Building Your Game FREE CHAPTER 2. Setup for Android and iOS Development 3. Mobile Input/Touch Controls 4. Resolution Independent UI 5. Advertising Using Unity Ads 6. Implementing In-App Purchases 7. Getting Social 8. Using Unity Analytics 9. Making Your Title Juicy 10. Game Build and Submission

Working with buttons

Now that we have the text displaying correctly, let's add the ability to move from the main menu into the game properly. However, unlike our title, for things that we want our players to touch, it's a good idea to make these buttons the same size in each device, as our fingers are the same size, no matter what device we are using. To show a possible solution for this, we will create a new Canvas using a different scaling technique.

  1. We will first rename our current Canvas object to Canvas - Scale Screen. This way, we can easily tell whether we are using the correct canvas for this or not.
  1. Now that we have that one ready, we can create our new one. Go to the top menu bar and then select GameObject | UI | Canvas. Rename this new Canvas to Canvas - Scale Physical. Then, under the Canvas Scaler component, change UI Scale Mode to Constant Physical Size...
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