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Tkinter GUI Application Development Blueprints, Second Edition

You're reading from   Tkinter GUI Application Development Blueprints, Second Edition Build nine projects by working with widgets, geometry management, event handling, and more

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788837460
Length 422 pages
Edition 2nd Edition
Languages
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Author (1):
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Bhaskar Chaudhary Bhaskar Chaudhary
Author Profile Icon Bhaskar Chaudhary
Bhaskar Chaudhary
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Table of Contents (12) Chapters Close

Preface 1. Meet Tkinter FREE CHAPTER 2. Making a Text Editor 3. Programmable Drum Machine 4. Game of Chess 5. Building an Audio Player 6. Paint Application 7. Piano Tutor 8. Fun with Canvas 9. Multiple Fun Projects 10. Miscellaneous Tips 11. Other Books You May Enjoy

Adding a color palette

We can now draw basic shapes in our paint program. However, we still cannot change the colors of these shapes. Before we allow users to change colors, we must provide a way for them to select colors.

We will, therefore, provide a color chooser, letting the user select two different colors: the foreground color and the background color.

While we are at it, let's also add a label showing the x, y coordinate of the mouse over the canvas, as highlighted in the preceding screenshot.

Let's begin with the color palette. The two color palettes are nothing but two small rectangle items placed on a canvas. To show these two rectangles, we define a method, create_color_palette and call it from the existing create_gui method.

The code for create_color_palette is as follows (see code 6.05.py):

def create_color_palette(self):
self.color_palette = Canvas(self...
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