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Tkinter GUI Application Development Blueprints

You're reading from   Tkinter GUI Application Development Blueprints Master GUI programming in Tkinter as you design, implement, and deliver 10 real-world applications

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Product type Paperback
Published in Nov 2015
Publisher Packt
ISBN-13 9781785889738
Length 340 pages
Edition 1st Edition
Languages
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Author (1):
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Bhaskar Chaudhary Bhaskar Chaudhary
Author Profile Icon Bhaskar Chaudhary
Bhaskar Chaudhary
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Table of Contents (10) Chapters Close

Preface 1. Meet Tkinter FREE CHAPTER 2. Making a Text Editor 3. Programmable Drum Machine 4. A Game of Chess 5. Building an Audio Player 6. Paint Application 7. Multiple Fun Projects 8. Miscellaneous Tips Index

Objectives of this chapter

The purpose of this chapter is to make you comfortable with Tkinter. It aims at introducing you to the various components of GUI programming with Tkinter.

By the end of this chapter, you will have developed several partly-functional dummy applications, such as the one shown in the following screenshot:

Objectives of this chapter

We believe that the concepts that you will develop here will enable you to apply and develop GUI applications in your area of interest.

The key aspects that we want you to learn from this chapter include the following:

  • Understanding the concept of a root window and a main loop
  • Understanding widgets—the building blocks of programs
  • Getting acquainted with a list of available widgets
  • Developing layouts by using different geometry managers
  • Applying events and callbacks to make a program functional
  • Styling widgets by using styling options and configuring the root widget
You have been reading a chapter from
Tkinter GUI Application Development Blueprints
Published in: Nov 2015
Publisher: Packt
ISBN-13: 9781785889738
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