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The Android Game Developer???s Handbook

You're reading from   The Android Game Developer???s Handbook Discover an all in one handbook to developing immersive and cross-platform Android games

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Product type Paperback
Published in Aug 2016
Publisher Packt
ISBN-13 9781785885860
Length 368 pages
Edition 1st Edition
Languages
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Author (1):
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Avisekhar Roy Avisekhar Roy
Author Profile Icon Avisekhar Roy
Avisekhar Roy
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Toc

Table of Contents (15) Chapters Close

Preface 1. Android Game Development FREE CHAPTER 2. Introduction to Different Android Platforms 3. Different Android Development Tools 4. Android Development Style and Standards in the Industry 5. Understanding the Game Loop and Frame Rate 6. Improving Performance of 2D/3D Games 7. Working with Shaders 8. Performance and Memory Optimization 9. Testing Code and Debugging 10. Scope for Android in VR Games 11. Android Game Development Using C++ and OpenGL 12. Polishing Android Games 13. Third-Party Integration, Monetization, and Services Index

Android DDMS


DDMS can be used to analyze a running application for all run-time details such as memory consumption, process calls, and so on.

The main functions of Android DDMS are port providing, screen capture on a device, thread details, heap details, and Logcat processing. This service can be used for spoofing calls and messaging.

Android DDMS is widely used for device debugging. Particularly in the game development procedure, it is often used as a line-by-line debugging system. This is very useful to identify unwanted loaded objects and assets, and to track runtime exceptions:

Android DDMS can be used to carry out the following activities.

Connecting an Android device filesystem

DDMS can connect to a device filesystem and provide a file browser-based operation to copy, modify, or delete any file on the device through a PC. This method or feature, however, is not very important for Android game development.

Profiling methods

Another interesting DDMS feature is profiling or tracing matrices...

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