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The Android Game Developer???s Handbook

You're reading from   The Android Game Developer???s Handbook Discover an all in one handbook to developing immersive and cross-platform Android games

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Product type Paperback
Published in Aug 2016
Publisher Packt
ISBN-13 9781785885860
Length 368 pages
Edition 1st Edition
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Author (1):
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Avisekhar Roy Avisekhar Roy
Author Profile Icon Avisekhar Roy
Avisekhar Roy
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Table of Contents (15) Chapters Close

Preface 1. Android Game Development FREE CHAPTER 2. Introduction to Different Android Platforms 3. Different Android Development Tools 4. Android Development Style and Standards in the Industry 5. Understanding the Game Loop and Frame Rate 6. Improving Performance of 2D/3D Games 7. Working with Shaders 8. Performance and Memory Optimization 9. Testing Code and Debugging 10. Scope for Android in VR Games 11. Android Game Development Using C++ and OpenGL 12. Polishing Android Games 13. Third-Party Integration, Monetization, and Services Index

Introduction to shaders


Many developers develop games on Android, but do not possess much knowledge about shaders. In most cases, developers do not need to work with shaders, or there are some pre-defined shaders inside the game development framework or engines.

In 1988, the animation studio Pixar introduced the modern concept of shaders. However, GPUs were not capable of handling shaders at that point of time. OpenGL and Direct3D are the first two graphic libraries to support shaders. GPU started supporting shaders through pixel shading at the 2D level. Soon, it was enhanced to support vertex shaders. Nowadays, geometry shaders are also supported by OpenGL 3.2 and Direct3D 10 libraries.

Let's now dive a bit deeper into shaders to understand their definition, necessity, and scope for Android games.

What is a shader?

In simple words, a shader is an instruction set to manipulate the visual display of the input graphic assets.

Let's elaborate the definition a bit. All the instructions are basically...

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