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The Android Game Developer???s Handbook

You're reading from   The Android Game Developer???s Handbook Discover an all in one handbook to developing immersive and cross-platform Android games

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Product type Paperback
Published in Aug 2016
Publisher Packt
ISBN-13 9781785885860
Length 368 pages
Edition 1st Edition
Languages
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Author (1):
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Avisekhar Roy Avisekhar Roy
Author Profile Icon Avisekhar Roy
Avisekhar Roy
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Table of Contents (15) Chapters Close

Preface 1. Android Game Development FREE CHAPTER 2. Introduction to Different Android Platforms 3. Different Android Development Tools 4. Android Development Style and Standards in the Industry 5. Understanding the Game Loop and Frame Rate 6. Improving Performance of 2D/3D Games 7. Working with Shaders 8. Performance and Memory Optimization 9. Testing Code and Debugging 10. Scope for Android in VR Games 11. Android Game Development Using C++ and OpenGL 12. Polishing Android Games 13. Third-Party Integration, Monetization, and Services Index

Publishing Android games

So far, you've learned how to reach users and how to make revenue out of the game. However, these are the steps after the game gets published in the market. There are two ways through which the developer can publish the game:

  • Self publishing
  • Publishing through publishers

Let's have a quick look at this segment of game development.

Self publishing

When users publish under their own banner and name, it is called self publishing. In this case, developers keep 100% of the equity in the games and own the game IPs themselves. Self publishing games are totally controlled by developers. Developers take full responsibility for the game, game ratings and reviews, game revenue, and user satisfaction.

Publishing through publishers

Often, a developer does not have bandwidth to take full game responsibility after publishing it. In this case, the developer may approach established publishers to publish the game. A few times, publishers have their own terms and conditions, and...

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