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TensorFlow Deep Learning Projects

You're reading from   TensorFlow Deep Learning Projects 10 real-world projects on computer vision, machine translation, chatbots, and reinforcement learning

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788398060
Length 320 pages
Edition 1st Edition
Languages
Concepts
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Authors (5):
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Alberto Boschetti Alberto Boschetti
Author Profile Icon Alberto Boschetti
Alberto Boschetti
Rajalingappaa Shanmugamani Rajalingappaa Shanmugamani
Author Profile Icon Rajalingappaa Shanmugamani
Rajalingappaa Shanmugamani
Luca Massaron Luca Massaron
Author Profile Icon Luca Massaron
Luca Massaron
Abhishek Thakur Abhishek Thakur
Author Profile Icon Abhishek Thakur
Abhishek Thakur
Alexey Grigorev Alexey Grigorev
Author Profile Icon Alexey Grigorev
Alexey Grigorev
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Table of Contents (12) Chapters Close

Preface 1. Recognizing traffic signs using Convnets FREE CHAPTER 2. Annotating Images with Object Detection API 3. Caption Generation for Images 4. Building GANs for Conditional Image Creation 5. Stock Price Prediction with LSTM 6. Create and Train Machine Translation Systems 7. Train and Set up a Chatbot, Able to Discuss Like a Human 8. Detecting Duplicate Quora Questions 9. Building a TensorFlow Recommender System 10. Video Games by Reinforcement Learning 11. Other Books You May Enjoy

Video Games by Reinforcement Learning

Contrary to supervised learning, where an algorithm has to associate an input with an output, in reinforcement learning you have another kind of maximization task. You are given an environment (that is, a situation) and you are required to find a solution that will act (something that may require to interact with or even change the environment itself) with the clear purpose of maximizing a resulting reward. Reinforcement learning algorithms, then, are not given any clear, explicit goal but to get the maximum result possible in the end. They are free to find the way to achieve the result by trial and error. This resembles the experience of a toddler who experiments freely in a new environment and analyzes the feedback in order to find out how to get the best from their experience. It also resembles the experience we have with a new video game...

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