Adding grass using Geometry Nodes
Let's add some grass to our Landscape object. To do this, we will be creating some basic grass objects by using simple plane primitives and then we will make use of Geometry Nodes to distribute the grass across our Landscape object. We will also be making use of weight painting to paint in the density of the grass. Let's do this now.
Creating the individual grass blades
Execute the following steps to create individual grass blades:
- Create a new plane object by pressing Shift + A and select Mesh | Plane. This will be one of our grass blades.
- With this plane object selected, press G and then press X and move it off to the side away from our landscape and mushroom.
- Let's rotate this plane object 90 degrees around the x axis. To do this, press R and then press X and type
90
. Click in the 3D Viewport to confirm the rotation. - Next, let's scale this plane object on the x axis by pressing S and then press X so...