Summary
Congratulations! You have created an amazing-looking hair simulation for your character with a great-looking shader! You should now have a good understanding of hair particles and how they interact with physics. Additionally, you have learned how to groom and style your character's hair to create interesting and custom looks for your characters. We have also looked at how you can bake your simulation to cache, which will save the simulation to memory. Finally, you learned how to create interesting-looking shaders for your character's hair.
Remember, the hair particle system can be used for so much more than just a character's hairstyle. You can use it to create grass, animal fur, facial hair, and more. You can even render objects instead of hair paths to create water droplets on glass, spikes on a shield, or even use it to scatter rocks and trees across a landscape.
In the next chapter, we will explore the exciting world of camera tracking or match moving...