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Swift 3 Object-Oriented Programming

You're reading from   Swift 3 Object-Oriented Programming Implement object-oriented programming paradigms with Swift 3.0 and mix them with modern functional programming techniques to build powerful real-world applications

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781787120396
Length 370 pages
Edition 2nd Edition
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Author (1):
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Gaston C. Hillar Gaston C. Hillar
Author Profile Icon Gaston C. Hillar
Gaston C. Hillar
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Table of Contents (10) Chapters Close

Preface 1. Objects from the Real World to the Playground FREE CHAPTER 2. Structures, Classes, and Instances 3. Encapsulation of Data with Properties 4. Inheritance, Abstraction, and Specialization 5. Contract Programming with Protocols 6. Maximization of Code Reuse with Generic Code 7. Object-Oriented and Functional Programming 8. Extending and Building Object-Oriented Code 9. Exercise Answers

Combining setters, getters, and a related property


Sometimes, we want to have more control over the values that are set to properties and retrieved from them, and we can take advantage of getters and setters to do so. In fact, we can combine a getter and a setter, which generate a computed property and a related property that stores the computed value, and access protection mechanisms to prevent the user from making changes to the related property and force him to always use the computed property.

The superhero's sneakers might change over time. However, we always have to make sure that the sneakers' name is an uppercase string. We can define a sneakers property with a getter method that always converts the string value to an uppercase string and stores it in a private sneakersField property.

Whenever we assign a value to the sneakers property, the setter method is called under the hood with the value to be assigned as an argument. Whenever we specify the sneakers property in any expression...

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