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SFML Game Development

You're reading from   SFML Game Development If you've got a firm grasp of C++ with a secret hankering to create a great game, this book is for you. Every practical aspect of programming an interactive game world is here – the only real limit is your imagination.

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Product type Paperback
Published in Jun 2013
Publisher Packt
ISBN-13 9781849696845
Length 296 pages
Edition 1st Edition
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Authors (4):
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Artur Moreira Artur Moreira
Author Profile Icon Artur Moreira
Artur Moreira
Jan Haller Jan Haller
Author Profile Icon Jan Haller
Jan Haller
 SFML SFML
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SFML
Henrik Valter Vogelius Henrik Valter Vogelius
Author Profile Icon Henrik Valter Vogelius
Henrik Valter Vogelius
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Table of Contents (18) Chapters Close

SFML Game Development
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Making a Game Tick 2. Keeping Track of Your Textures – Resource Management FREE CHAPTER 3. Forge of the Gods – Shaping Our World 4. Command and Control – Input Handling 5. Diverting the Game Flow – State Stack 6. Waiting and Maintenance Area – Menus 7. Warfare Unleashed – Implementing Gameplay 8. Every Pixel Counts – Adding Visual Effects 9. Cranking Up the Bass – Music and Sound Effects 10. Company Atop the Clouds – Co-op Multiplayer Index

Polling events


Generally speaking, events are objects that are triggered when something happens; mostly related to the user input. Events are a construct in the underlying operating system. On top of them, SFML provides a nice abstraction layer that is easier to use and cross-platform. SFML goes with a polling design to have you work with events. When an input occurs, the operating system reports it to the application. SFML processes this input, converts it into the corresponding SFML event type, and puts it into a queue of waiting events. In your actual application code, you extract events from this queue using the sf::Window::pollEvent() function (note that sf::Window is the base class of sf::RenderWindow, without the rendering functionality). The pollEvent() function signature is a bit interesting:

bool sf::Window::pollEvent(sf::Event& event);

Now this is a bit special and might not be self-explanatory. The problem with pollEvent() is that we want to receive two different values. We...

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