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Scratch 2.0 Game Development Hotshot

You're reading from   Scratch 2.0 Game Development Hotshot Get up to date with Scratch 2.0 and build brilliant games without having to code. Including 10 exciting projects that cover most game genres, you'll quickly learn the sophisticated possibilities of Scratch. Have fun!

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Product type Paperback
Published in Feb 2014
Publisher
ISBN-13 9781849697569
Length 330 pages
Edition Edition
Tools
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Toc

Table of Contents (18) Chapters Close

Scratch 2.0 Game Development HOTSHOT
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Blowing Things Up! 2. Beating Back the Horde FREE CHAPTER 3. Start Your Engines 4. Space Age 5. Shoot 'Em Up 6. Building a Worthy Boss 7. Creating a Level Editor 8. Dungeon Crawl 9. Hunger Run 10. Sprites with Characters The New Scratch Interface Index

Tweaking and balancing


To finish this project, we will add a few more details to prepare for the next project. In the next project, we want to add a boss fight to this game; but when should the boss appear? I've decided to make this a timed event. The player should survive for a certain amount of time, shooting enemies along the way to increase the power of the spear. After 90 seconds, the starfish will disappear and a boss monster will appear.

You may have also noticed that the scrolling images tend to stick to the sides of the stage before disappearing. This is a feature of Scratch to prevent you from completely losing sight of sprites. To get rid of these lingering sprites, we use a visual trick to obscure them.

Engage thrusters

Let's first work on the time limit to complete our game. We will use the built-in timer to count the seconds until the boss appears.

  1. Go to the Stage object to add some scripts.

  2. We first reset the timer (using the reset timer block) to start counting from 0 when the...

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