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Scratch 2.0 Game Development Hotshot

You're reading from   Scratch 2.0 Game Development Hotshot Get up to date with Scratch 2.0 and build brilliant games without having to code. Including 10 exciting projects that cover most game genres, you'll quickly learn the sophisticated possibilities of Scratch. Have fun!

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Product type Paperback
Published in Feb 2014
Publisher
ISBN-13 9781849697569
Length 330 pages
Edition Edition
Tools
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Toc

Table of Contents (18) Chapters Close

Scratch 2.0 Game Development HOTSHOT
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Blowing Things Up! 2. Beating Back the Horde FREE CHAPTER 3. Start Your Engines 4. Space Age 5. Shoot 'Em Up 6. Building a Worthy Boss 7. Creating a Level Editor 8. Dungeon Crawl 9. Hunger Run 10. Sprites with Characters The New Scratch Interface Index

Creating a sword


Now, let's create an additional weapon to make it easier to get rid of the enemies lurking in the maze.

Prepare for lift off

We will create a sword sprite which we can draw ourselves.

  1. So, we start by clicking on the Paint new sprite icon.

  2. In the editor, we start by choosing a brown color and the Rectangle tool.

  3. We draw two rectangular boxes forming a T-shape. This will be the handle for the sword.

  4. Next, we switch to a gray color.

  5. We select the Ellipse tool and drag out a long, narrow, oval shape to form the blade. It doesn't look very sharp up close, but at the downscaled size, it will.

  6. If you like, you can decorate the sword some more with a pommel, gems or engravings.

  7. We name the sprite sword for use in the scripts.

Engage thrusters

The player won't have access to the sword right from the start. It will lie somewhere in the maze. So to use it, the player has to make an effort to go and get it.

  1. As the first step, we can again copy a createMaze listener script from another sprite.

  2. We...

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