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Scratch 2.0 Game Development Hotshot

You're reading from   Scratch 2.0 Game Development Hotshot Get up to date with Scratch 2.0 and build brilliant games without having to code. Including 10 exciting projects that cover most game genres, you'll quickly learn the sophisticated possibilities of Scratch. Have fun!

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Product type Paperback
Published in Feb 2014
Publisher
ISBN-13 9781849697569
Length 330 pages
Edition Edition
Tools
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Toc

Table of Contents (18) Chapters Close

Scratch 2.0 Game Development HOTSHOT
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Blowing Things Up! 2. Beating Back the Horde FREE CHAPTER 3. Start Your Engines 4. Space Age 5. Shoot 'Em Up 6. Building a Worthy Boss 7. Creating a Level Editor 8. Dungeon Crawl 9. Hunger Run 10. Sprites with Characters The New Scratch Interface Index

Mission briefing


This project will form the basis for a classic dungeon crawl adventure game. We will build a game similar to Gauntlet. The image below shows the box art for this famous swords and sorcery adventure game. More information about this game can be viewed at http://en.wikipedia.org/wiki/Gauntlet_%28arcade_game%29:

The basis for such games is the level design. We could work for hours inventing and drawing interesting level designs. But with some realistic planning, we can also use the calculation power of the computer to generate interesting levels for us. This second approach is what we will use in this project.

We will also create a controllable character and a game goal. The final result of this project will be a basic maze game. The next project will build on this base to make it a more challenging game.

Why is it awesome?

Based on simple tiles, we will dynamically create a multitude of levels. As we have the computer generate the levels based on random numbers, the amount of...

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