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Scratch 2.0 Game Development Hotshot

You're reading from   Scratch 2.0 Game Development Hotshot Get up to date with Scratch 2.0 and build brilliant games without having to code. Including 10 exciting projects that cover most game genres, you'll quickly learn the sophisticated possibilities of Scratch. Have fun!

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Product type Paperback
Published in Feb 2014
Publisher
ISBN-13 9781849697569
Length 330 pages
Edition Edition
Tools
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Toc

Table of Contents (18) Chapters Close

Scratch 2.0 Game Development HOTSHOT
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Blowing Things Up! 2. Beating Back the Horde FREE CHAPTER 3. Start Your Engines 4. Space Age 5. Shoot 'Em Up 6. Building a Worthy Boss 7. Creating a Level Editor 8. Dungeon Crawl 9. Hunger Run 10. Sprites with Characters The New Scratch Interface Index

Fighting back


So we can now place cannons that shoot cannonballs in the direction of the mouse cursor. But we still aren't hitting any enemies. Let's quickly fix that problem.

Engage thrusters

We will check when a cannonball and an enemy collide and take proper action accordingly. The steps to do it are as follows:

  1. Inside the cannonball, clone repeat, and place an if … then condition block to check collisions.

  2. Check for collisions by using the touching <enemy> block.

  3. When a cannonball touches an enemy, first wait for 0.05 seconds by using the wait ... secs block. This is to ensure that the enemy has time to respond to the collision as well.

  4. Then we add a delete this clone block to delete the clone.

So cannonballs will not only expire after having traveled a certain distance, but also when they hit an enemy. You could omit this step, but that would make the game a bit too easy because cannonballs can move on and hit multiple enemies, as was the case in the Artillery Game before we fixed that...

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Scratch 2.0 Game Development Hotshot
Published in: Feb 2014
Publisher:
ISBN-13: 9781849697569
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