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Rust Programming By Example

You're reading from   Rust Programming By Example Enter the world of Rust by building engaging, concurrent, reactive, and robust applications

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Product type Paperback
Published in Jan 2018
Publisher Packt
ISBN-13 9781788390637
Length 454 pages
Edition 1st Edition
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Authors (2):
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Antoni Boucher Antoni Boucher
Author Profile Icon Antoni Boucher
Antoni Boucher
Guillaume Gomez Guillaume Gomez
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Guillaume Gomez
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Toc

Table of Contents (13) Chapters Close

Preface 1. Basics of Rust 2. Starting with SDL FREE CHAPTER 3. Events and Basic Game Mechanisms 4. Adding All Game Mechanisms 5. Creating a Music Player 6. Implementing the Engine of the Music Player 7. Music Player in a More Rusty Way with Relm 8. Understanding FTP 9. Implementing an Asynchronous FTP Server 10. Implementing Asynchronous File Transfer 11. Rust Best Practices 12. Other Books You May Enjoy

Creating a window

The previous example created a window and drew into it. Now let's see how it did that!

Before going any further, we need to import the SDL2 crate, as follows:

    extern crate sdl2;

With this, we now have access to everything it contains.

Now that we've imported sdl2, we need to initialize an SDL context:

    let sdl_context = sdl2::init().expect("SDL initialization failed");

Once done, we need to get the video subsystem:

    let video_subsystem = sdl_context.video().expect("Couldn't get SDL 
video subsystem"
);

We can now create the window:

    let window = video_subsystem.window("Tetris", 800, 600)
                            .position_centered()
.opengl() .build() .expect("Failed to create window");

A few notes on...

You have been reading a chapter from
Rust Programming By Example
Published in: Jan 2018
Publisher: Packt
ISBN-13: 9781788390637
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