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Rust Programming By Example

You're reading from   Rust Programming By Example Enter the world of Rust by building engaging, concurrent, reactive, and robust applications

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Product type Paperback
Published in Jan 2018
Publisher Packt
ISBN-13 9781788390637
Length 454 pages
Edition 1st Edition
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Authors (2):
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Antoni Boucher Antoni Boucher
Author Profile Icon Antoni Boucher
Antoni Boucher
Guillaume Gomez Guillaume Gomez
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Guillaume Gomez
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Toc

Table of Contents (13) Chapters Close

Preface 1. Basics of Rust 2. Starting with SDL FREE CHAPTER 3. Events and Basic Game Mechanisms 4. Adding All Game Mechanisms 5. Creating a Music Player 6. Implementing the Engine of the Music Player 7. Music Player in a More Rusty Way with Relm 8. Understanding FTP 9. Implementing an Asynchronous FTP Server 10. Implementing Asynchronous File Transfer 11. Rust Best Practices 12. Other Books You May Enjoy

Creating a toolbar


We'll start our music player by adding a toolbar with the buttons needed for such software:

  • Open a file
  • Play
  • Pause
  • Stop
  • Previous/next song
  • Remove song from playlist

That'll be a good start for our first non-empty window.

First of all, we'll need some additional import statements:

use gtk::{
    ContainerExt,
    SeparatorToolItem,
    Toolbar,
    ToolButton,
};

Then, we'll declare a constant because we'll use this value elsewhere:

const PLAY_STOCK: &str = "gtk-media-play";

We'll explain what this is very soon.

We'll now create a toolbar and add it to the window:

fn main() {
    // Same code to initialize gtk, create the window.
    application.connect_startup(|application| {
        // …

        let toolbar = Toolbar::new();
        window.add(&toolbar);

Note

Note: Don't call window.show() yet, as we'll use another method ahead.

This code is pretty straightforward. The only thing to note is that the gtk-rs API requires a reference to values in most cases; in this case, we send...

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