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RubyMotion iOS Development Essentials

You're reading from  RubyMotion iOS Development Essentials

Product type Book
Published in Jul 2013
Publisher Packt
ISBN-13 9781849695220
Pages 262 pages
Edition 1st Edition
Languages
Toc

Table of Contents (19) Chapters close

RubyMotion iOS Development Essentials
Credits
About the Authors
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Getting Ready for RubyMotion 2. Instant Gratification – Your First Application 3. Evolution – From Objective-C to RubyMotion 4. Mastering MVC Paradigm 5. User Interface – Cosmetics for Your App 6. Device Capability – Power Unleashed 7. Interface Builder and WebView – More Goodies! 8. Testing – Let's Fail Gracefully 9. Creating a Game 10. Getting Ready for the App Store 11. Extending RubyMotion Index

Summary


Let's recap all that we have learned in this chapter:

  • Unit test cases

  • Functional test cases

  • How to test device events

So far we have covered the basics and advanced topics related to RubyMotion. And now we are ready to do some fun stuff. In the next chapter we will learn to create games with RubyMotion. Gaming apps are one of (if not the) most popular genres of apps on the App Store. Most of us pass the time playing games on our iOS devices, so why not learn how to use RubyMotion to create our own game. In the next chapter we will learn how to create a game using RubyMotion.

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