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RubyMotion iOS Development Essentials

You're reading from  RubyMotion iOS Development Essentials

Product type Book
Published in Jul 2013
Publisher Packt
ISBN-13 9781849695220
Pages 262 pages
Edition 1st Edition
Languages
Toc

Table of Contents (19) Chapters close

RubyMotion iOS Development Essentials
Credits
About the Authors
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Getting Ready for RubyMotion 2. Instant Gratification – Your First Application 3. Evolution – From Objective-C to RubyMotion 4. Mastering MVC Paradigm 5. User Interface – Cosmetics for Your App 6. Device Capability – Power Unleashed 7. Interface Builder and WebView – More Goodies! 8. Testing – Let's Fail Gracefully 9. Creating a Game 10. Getting Ready for the App Store 11. Extending RubyMotion Index

Chapter 5. User Interface – Cosmetics for Your App

"Design is not just what it looks like and feels like. Design is how it works."

- Steve Jobs

The ultimate objective of a user interface design is to make a user's interaction with the application a simple and pleasant experience. It is important to understand the basic elements of a technology to make a friendly user interface for end users. In this chapter, we will learn about the different elements required to craft a user interface for iOS applications with RubyMotion. Apps running on iOS-based devices have a limited amount of screen space for exposing content. This is the most expensive real estate for any iOS developer, and we must be creative enough to devise ways to present information to the user and make use of this precious space economically.

You can always customize your user interface to create a stunning look for your application. But as you design the user interface of your application, there are some preferred ways, such...

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