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RubyMotion iOS Development Essentials

You're reading from  RubyMotion iOS Development Essentials

Product type Book
Published in Jul 2013
Publisher Packt
ISBN-13 9781849695220
Pages 262 pages
Edition 1st Edition
Languages
Toc

Table of Contents (19) Chapters close

RubyMotion iOS Development Essentials
Credits
About the Authors
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Getting Ready for RubyMotion 2. Instant Gratification – Your First Application 3. Evolution – From Objective-C to RubyMotion 4. Mastering MVC Paradigm 5. User Interface – Cosmetics for Your App 6. Device Capability – Power Unleashed 7. Interface Builder and WebView – More Goodies! 8. Testing – Let's Fail Gracefully 9. Creating a Game 10. Getting Ready for the App Store 11. Extending RubyMotion Index

Interfacing with C and Objective-C


Although working with RubyMotion does not require one to learn Objective-C, or even C for that matter, sometimes when you want to use the iOS API, knowledge of its Ruby equivalent is beneficial. Objective-C is a superset of the C language. Objective-C methods can therefore accept and return C-language types.

Types

C language—and indirectly Objective-C—has a set of basic data types that are used in the iOS SDK APIs. In order to accept or return these data types, we need some equivalent data types for Ruby.

For example, let's create a function named foo that accepts a C integer type as a parameter and returns the some_number integer:

int foo(int some_number)
{
  return some_number;
}

So, if we want to call the preceding function from Ruby, we will require some equivalent Ruby type. Basic C types cannot be created from Ruby directly, but are automatically converted from and to equivalent Ruby types. You don't have to worry, RubyMotion will take care of this for...

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