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RubyMotion iOS Development Essentials

You're reading from  RubyMotion iOS Development Essentials

Product type Book
Published in Jul 2013
Publisher Packt
ISBN-13 9781849695220
Pages 262 pages
Edition 1st Edition
Languages
Toc

Table of Contents (19) Chapters close

RubyMotion iOS Development Essentials
Credits
About the Authors
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Getting Ready for RubyMotion 2. Instant Gratification – Your First Application 3. Evolution – From Objective-C to RubyMotion 4. Mastering MVC Paradigm 5. User Interface – Cosmetics for Your App 6. Device Capability – Power Unleashed 7. Interface Builder and WebView – More Goodies! 8. Testing – Let's Fail Gracefully 9. Creating a Game 10. Getting Ready for the App Store 11. Extending RubyMotion Index

Chapter 3. Evolution – From Objective-C to RubyMotion

"Actually, I'm trying to make Ruby natural, not simple."

— Matz

In this chapter, we will have a detailed discussion on how Ruby is implemented in RubyMotion. We will also understand how we can use the various Objective-C objects in our Ruby code. As we know, the iOS SDK is written in Objective-C, which is a simple extension of the C language. Since this is a book on learning RubyMotion, we will not focus too much on this. However, we will make sure you have enough knowledge on Objective-C to program in RubyMotion. In this chapter, we will cover the following topics:

  • How Ruby and Objective-C work together in RubyMotion

  • In what ways are RubyMotion objects inherited from Objective-C

  • Interfacing with C and Objective-C – learning about data types

  • Memory management with RubyMotion

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