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RubyMotion iOS Development Essentials

You're reading from  RubyMotion iOS Development Essentials

Product type Book
Published in Jul 2013
Publisher Packt
ISBN-13 9781849695220
Pages 262 pages
Edition 1st Edition
Languages
Toc

Table of Contents (19) Chapters close

RubyMotion iOS Development Essentials
Credits
About the Authors
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Getting Ready for RubyMotion 2. Instant Gratification – Your First Application 3. Evolution – From Objective-C to RubyMotion 4. Mastering MVC Paradigm 5. User Interface – Cosmetics for Your App 6. Device Capability – Power Unleashed 7. Interface Builder and WebView – More Goodies! 8. Testing – Let's Fail Gracefully 9. Creating a Game 10. Getting Ready for the App Store 11. Extending RubyMotion Index

Folder structure


In this section, we will understand the folder structure of our application as we know from the previous section that motion create <project name> sets up the directory structure with all the essential files to run a simple RubyMotion application. Let's walk through each one of them to have a precise understanding of their function:

  • The app folder: This is the core of your application code; you will write most of your code in this folder. RubyMotion iterates in this folder and loads any .rb file that it catches.

    Tip

    If you want to keep your code somewhere else other than the app directory, add the folder path to the Rakefile.

  • The app_delegate.rb file in the app folder: This file is at the heart of the RubyMotion application. If you are a little familiar with iOS development, this is the delegate file. A delegate is an object that usually reacts to some event in another object and/or can affect how another object behaves. There are various methods that can be implemented...

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