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RubyMotion iOS Development Essentials

You're reading from  RubyMotion iOS Development Essentials

Product type Book
Published in Jul 2013
Publisher Packt
ISBN-13 9781849695220
Pages 262 pages
Edition 1st Edition
Languages
Toc

Table of Contents (19) Chapters close

RubyMotion iOS Development Essentials
Credits
About the Authors
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Getting Ready for RubyMotion 2. Instant Gratification – Your First Application 3. Evolution – From Objective-C to RubyMotion 4. Mastering MVC Paradigm 5. User Interface – Cosmetics for Your App 6. Device Capability – Power Unleashed 7. Interface Builder and WebView – More Goodies! 8. Testing – Let's Fail Gracefully 9. Creating a Game 10. Getting Ready for the App Store 11. Extending RubyMotion Index

Exploring the command line


RubyMotion is based on an underlying principle, "to use the tools which developers love". Therefore, to create an application using RubyMotion, we require only two tools; the first is your favorite editor and the second is the terminal. While developing a RubyMotion application, you will be required to familiarize yourself with the command line. Familiarity with the terminal always helps in faster and comfortable development.

Now that we have created our HelloWorld application, let us explore a few commands that we have already used, and remember that RubyMotion uses them considerably. These commands are responsible for inaugurating our RubyMotion projects, motion and rake.

Motion command – one-stopshop

As used previously, the motion command creates our RubyMotion project and also supports various other options. The motion command is similar to the popular framework Ruby on Rails' rails command. Before we go any further, let's fire up our terminal and see what can...

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