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RubyMotion iOS Development Essentials

You're reading from  RubyMotion iOS Development Essentials

Product type Book
Published in Jul 2013
Publisher Packt
ISBN-13 9781849695220
Pages 262 pages
Edition 1st Edition
Languages
Toc

Table of Contents (19) Chapters close

RubyMotion iOS Development Essentials
Credits
About the Authors
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Getting Ready for RubyMotion 2. Instant Gratification – Your First Application 3. Evolution – From Objective-C to RubyMotion 4. Mastering MVC Paradigm 5. User Interface – Cosmetics for Your App 6. Device Capability – Power Unleashed 7. Interface Builder and WebView – More Goodies! 8. Testing – Let's Fail Gracefully 9. Creating a Game 10. Getting Ready for the App Store 11. Extending RubyMotion Index

Debugger – catch your mistakes!


A typical debugger provides the ability to halt when specific conditions are encountered. It also offers sophisticated functions, such as running a program step by step, breaking or pausing the program for an examination based on breakpoints, and tracking the values of the variables at that state. RubyMotion Version 1.24 and above support debugging using GDB: the GNU project debugger (http://www.gnu.org/software/gdb/).

The RubyMotion debugger provides the following inbuilt debugging facilities:

  • It stops the program at a specific line

  • It examines the problem when the program has stopped

  • It checks the value for the variables at a specific breakpoint

    Note

    The RubyMotion compiler implements the DWARF debugging format's metadata for the Ruby language. This allows external programs, such as the debugger in our case, to retrieve source-level information about the RubyMotion application. The metadata is saved under a .dSYM bundle file at the same level as the .app bundle...

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