Part 2: Exploring Blueprints, Body Motion Capture, and Retargeting
In Part 2 of this book, we will first look at what Blueprints are in Unreal Engine and how to use them with our MetaHumans. Then, we will look at different methods of body motion capturing and how to retarget motion capture data to our character.
This part includes the following chapters:
- Chapter 3, Diving into the MetaHuman Blueprint
- Chapter 4, Retargeting Animations
- Chapter 5, Retargeting Animations with Mixamo
- Chapter 6, Adding Motion Capture with DeepMotion