Preparing and uploading the MetaHuman to Mixamo
To prepare our MetaHuman for Mixamo, first, we must make sure that we are exporting our MetaHuman character with the correct body type. You may remember from Chapter 4, Retargeting Animations, that when we were retargeting our character directly from the animation asset, we had an option to preview the mesh of the MetaHuman. This is an important step because we need to use the preview mesh to tell Mixamo how much of an influence the bones will have. In addition, the step also gives us a visual idea of exactly how the motion capture animation we choose works with our mesh of choice.
My character had a particular description, being female, of medium height, and overweight; this was notated by F_Med_Ovw_Preview. We need to ensure that the exact mesh is what we are using to export from Unreal. So, to start preparing our MetaHuman, see the following:
- First, we need to find the right mesh. To do this, go to your character’...