Moving forward on the Y axis
Once again, it’s time to start posing and inserting keyframes! In the previous chapter, we animated by keying major poses with many bones at once, but in this exercise, we’ll begin by keying the locations of just three: MSTR-Foot_Parent.L
, MSTR-Foot_Parent.R
, and MSTR-Pelvis
. After the adjustments we made to the properties in Rain’s CloudRig interface, these three bones are all that will be responsible for Rain’s forward movement on the Y axis. Special attention must be paid to their Y Location F-curves.
In fact, the forward movement of these bones along the Y axis is the only thing that concerns us for now! Forget about swinging the arms, turning the hips, or even picking up the feet; all that matters for now is moving one foot forward, then the other, then the rest of the body.
Important note
“Forward” in this chapter refers to forward from Rain’s point of view, which requires negative numeric...